Crytek Raytracing Demo

RobinHood

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Using standard AMD hardware with no dedicated raytracing hardware, pretty impressive!


Technology Reveal: Real-Time Ray Traced Reflections achieved with CRYENGINE.

All scenes are rendered in real-time in-editor on an AMD Vega 56 GPU. Reflections are achieved with the new experimental ray tracing feature in CRYENGINE 5 - no SSR.

Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.

More insight on ray tracing in CRYENGINE and how we made Neon Noir: https://www.cryengine.com/news/how-we...

CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com
 

[FFF]Skellen

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love the reflections on the water but god only knows how many top end gpu`s it will take to achieve playable frame rates..
It woulde nice one day mate :love:(y)
 

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