MW3 Server Dedicated Server Configuration Guide

RobinHood

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I haven't got much time at the moment to mess with this much, so I thought I'd put this info up so anyone who has the time and inclination to get it configured and setup correctly could go ahead and do so.

A chap on the GameServers forum has created a great guide for creating 'recipes' (custom game types). You don't need to create them in this way, you can simply edit the code in the .dsr files manually in the GS control panel as well. There are also some additional links to RCON info and other links to learn more about configuring a server.

How to create 'Recipes' (i.e. different game types with custom settings)
How to edit the SD_default.dsr file for HC S&D (in the GameServers control panel)
Some assorted map settings
How to run 'Demolition' on the server

In game RCON Commands
Additional RCON info

Further reading about setting up MW3 servers

I will update this thread and original post with more concise and relevant information for quick reference when I have time. Anyone else feel free to contribute useful info by posting up below!

RH

------------

The line to change in any given .dsr gametype file to manually turn it HC:
Code:
gameOpt commonOption.hardcoreModeOn "1" // [ 0, 1 ]
------

Colours in server title
http://forums.gameservers.com/viewtopic.php?f=48&t=45318

Default.dspl
Code:
///////////////////////////////////////////////////////////////////////////
///////////Modern Warfare 3 dedicated server default playlist//////////////
///////////////////////////////////////////////////////////////////////////

//format is
//<mapname>, <dsr filename>, <weight>

//<mapname>
//valid mapnames:
//*
//mp_alpha
//mp_bootleg
//mp_bravo
//mp_carbon
//mp_dome
//mp_exchange
//mp_hardhat
//mp_interchange
//mp_labmeth
//mp_mogadishu
//mp_paris
//mp_plaza2
//mp_radar
//mp_seatown
//mp_underground
//mp_village
//<dlc maps> (included under '*')

//dsr filename
//name of recipe file without the dsr extension
//included in this package are the following recipe defaults:
//TDM_default    (Team Deathmatch)
//DOM_default    (Domination)
//CTF_default    (Capture The Flag)
//DZ_default      (Drop Zone)
//FFA_default    (Free For All)
//GG_default    (Gun Game)
//HQ_default    (Headquarters)
//INF_default    (Infected)
//JUG_default    (Juggernaut)
//KC_default    (Kill Confirmed)
//OIC_default    (One In The Chamber)
//SAB_default    (Sabotage)
//SD_default    (Search and Destroy)
//TDEF_default    (Team Defender)
//TJ_default    (Team Juggernaut)

// Weight (1->1000)
// Selection is weighted random (higher weights increase selection chance)

*,GG_default,1
*,HQ_defaul,1
*,INF_default,1
*,JUG_default    ,1
*,KC_default,1
*,OIC_default,1
*,SD_default,3
 

God UK

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Ive been trying to get a testing server working on my server (to mess with things), but been having a few issues with the firewall and the ports and the ip and shizzz,

anyway apparently this works:
Code:
seta scr_teambalance "1"
but i haven't seen it work on my server :/

also maybe a simple map rotation would be good instead of the rotate everything that is currently in use.
Code:
mp_alpha,DOM_default,1
mp_bootleg,HQ_default,1
mp_bravo,SD_default,1
mp_carbon,DOM_default,1
mp_dome,HQ_default,1
mp_exchange,SD_default,1
mp_hardhat,DOM_default,1
mp_interchange,HQ_default,1
mp_lambeth,SD_default,1
mp_mogadishu,DOM_default,1
mp_paris,HQ_default,1
mp_plaza2,SD_default,1
mp_radar,DOM_default,1
mp_seatown,HQ_default,1
mp_underground,SD_default,1
mp_village,DOM_default,1
p.s. ive never done this kinda stuff before :)

Thanks,
Mark
 

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